41 software-defined-network-postdoc Fellowship positions at SINGAPORE INSTITUTE OF TECHNOLOGY (SIT)
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, Meshing tool and post-processing software. Able to work independently with strong data analytical skills, communication and interpersonal skills. Key Competencies: Proficient in Ansys Fluent or FDS
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interviews, and experimental study design is required. Familiarity with statistical analysis software (such as SPSS, SAS, or R) and qualitative analysis packages Demonstrated abilities in managing research
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required. Familiarity with statistical analysis software (such as SPSS, SAS, or R) and qualitative analysis packages Demonstrated abilities in managing research projects on the ground end-to-end, from
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related fields Expert knowledge of building air-conditioning and mechanical ventilation, simulation, building automation and control, sensor network, thermal energy storage, indoor air quality, heat
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system. (network engineer) Design, build, and implement the the game engine for both client and server. (game engine software engineer) Perform testing Perform documentation and optionally publishing paper
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, or embedded software tools. Integrate controller logic with the microgrid model and validate performance under different simulated conditions. Conduct testing of control strategies under various operating
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techniques. Training or demonstrated experience in remote sensing, spatial data collection, and thematic mapping. Proficiency in data analysis software (e.g., R, MATLAB, SPSS, Primer, Python). Experience with
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will work closely with the Principal Investigator (PI), Co-PI, and the research team to develop deep learning-based computer vision algorithms and software for object detection, classification, and
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the research team members to ensure all project deliverables are met. Collaborate with the PI, Co-PIs and NTU team to design and develop a robust and scalable software system for autonomous agents
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to design and develop a robust and scalable software system for autonomous agents navigating immersive 3D virtual environments (e.g., Roblox, Minecraft). Design and develop robust and scalable game agents