Sort by
Refine Your Search
-
Listed
-
Category
-
Country
-
Employer
-
Field
-
struggles to reflect real-world situations where people actually experience the products. This PhD aims to change that by using immersive technologies such as virtual reality (VR), mixed reality, and
-
Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento _IST-ID | Portugal | 12 days ago
: The scholarship holder will acquire electrophysiological data (EEG; ECG; EMG) from healthy and/or stroke patients, involving brain-computer interfacing with VR training in a lab and in a clinical environment
-
struggles to reflect real-world situations where people actually experience the products. This PhD aims to change that by using immersive technologies such as virtual reality (VR), mixed reality, and
-
Supervisor: Dr. Kamila Maria Jozwik, Jozwik lab PhD fees status: Home fees only (https://www.postgraduate.study.cam.ac.uk/finance/fees/what-my-fee-status ), 4 years Start date: October 2026 The
-
Beijing DRC Building D1, 1102A 19 Dongfang Donglu, Chaoyang District 100600 Beijing, VR China Tel.: +86 010/6590 6656 Fax.: +86 (10)/6590-6393 E-Mail: postmaster@daad.org.cn WWW: https://www.daad.org.cn/zh
-
educational solution that uniquely combines elements of gamification, adaptive learning, and advanced technologies including 3D/VR/XR and AI. Your primary responsibility will be ensuring continuous user
-
. This position, funded by the Swedish Research Council (VR), offers an exciting opportunity to work at the forefront of AI security, tackling some of the most pressing challenges in the field. As a PhD student
-
optics and VR/AR. In this project you will develop a design and fabrication strategy for integrated optics and metasurfaces on electrooptic nonlinear materials, and you will have access to the AMOLF
-
educational solution that uniquely combines elements of gamification, adaptive learning, and advanced technologies including 3D/VR/XR and AI. Your primary responsibility will be ensuring continuous user
-
to the development of innovative STEM modules within 3D, VR, and XR environments. Your objective will be to design and validate learning experiences incorporating elements of gamification and adaptive learning. We