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to the development of innovative STEM modules within 3D, VR, and XR environments. Your objective will be to design and validate learning experiences incorporating elements of gamification and adaptive learning. We
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to the development of innovative STEM modules within 3D, VR, and XR environments. Your objective will be to design and validate learning experiences incorporating elements of gamification and adaptive learning. We
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over 107 devices/km2 and for supporting new advanced user-services (e.g. holographic telepresence, advanced AR/VR, massive digital twinning, flying networks, etc.). Where to apply Website https://www
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. The project also explores human or automated UAM management interaction with multiple UAVs, providing an immersive spatial interface (XR: AR/VR) to plan missions, monitor operations, and manage UAV swarms
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/8979376 Kim et al. (2023 – Immersive Haptic Interfaces for Bilateral Teleoperation (IEEE SMC) https://doi.org/10.1109/SMC53992.2023.10393925 . Naceri et al. (2021) – VR Interfaces for Robotic Teleoperation
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will collaborate with a multidisciplinary team, contributing to design, data collection, policy analysis, prototyping, and dissemination. Candidates with expertise in any area—policy, AR/VR tools
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to develop a theoretical foundation for understanding and mitigating memory poisoning in LLM agents. This position, funded by the Swedish Research Council (VR), offers an exciting opportunity to work