22 computer-science-"https:"-"ESPCI-Paris---PSL" "https:" PhD positions at Linköping University
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-time. Your qualifications You have graduated at Master’s level in Computer Science, Electrical Engineering, or Applied Mathe- matics with a minimum of 240 credits, at least 60 of which must be in
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at Master’s level in Computer Science, Electrical Engineering, or Applied Mathe- matics with a minimum of 240 credits, at least 60 of which must be in advanced courses in Computer Science, Electrical
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Professor Theresia Arbring Sjöström (https://liu.se/en/employee/thear78 ), and Prof. Daniel Simon (https://liu.se/en/employee/dansi08 ). LOE is part of Linköping University’s Department of Science and
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, computer science, mathematics, statistics, physics, or a related area that is considered relevant for the research topic of the project, or completed courses with a minimum of 240 credits, at least 60 of which must
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, statistics, machine learning, control, computer science, or a related area that is considered relevant for the research topic of the project, or have completed courses with a minimum of 240 credits, at least
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/tensions between the global North and global South. We will also consider applicants focused primarily on Swedish/Nordic cases or topics. For full information of the five REMESO research streams see: https
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6 Mar 2026 Job Information Organisation/Company Linköping University Research Field Computer science Researcher Profile First Stage Researcher (R1) Application Deadline 24 Apr 2026 - 12:00 (UTC
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solutions across the natural sciences. Your workplace You will be employed at the Department of Mathematics in the Division of Applied Mathematics, https://liu.se/en/organisation/liu/mai/tima . The research
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of full-time. Your qualifications You have graduated at Master’s level in biomedical engineering, electrical engineering, machine learning, statistics, computer science, or a related area considered
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different backgrounds. This position requires that you have graduated at Master’s level in in computer science, media technology, computer engineering, human-computer interaction, visual learning and