Sort by
Refine Your Search
-
Listed
-
Category
-
Country
-
Employer
-
Field
-
care functionality, and 6 Deepscope VR veterinary ultrasound simulation systems. The Fellow will work with the Cornell Veterinary College’s curriculum team to further expand the use of simulation
-
researchers and PhD students. The research groups conduct research in various areas of mobile network systems, multimedia and AR/VR/XR systems, robotics and machine learning, focusing on fundamental aspects as
-
-theoretic formulation of spin matrix theories; (3) constructions of holographic dualities with de Sitter, flat space, and non-Lorentzian bulk geometries. The postdoctoral position within the VR project
-
research in various areas of mobile network systems, multimedia and AR/VR/XR systems, robotics and machine learning, focusing on fundamental aspects as well as on applications in multidisciplinary contexts
-
faculty members and several postdoctoral researchers and PhD students. The research groups conduct research in various areas of mobile network systems, multimedia and AR/VR/XR systems, robotics and machine
-
-5000), an iSimulate Realiti360 system with advanced critical care functionality, and 6 Deepscope VR veterinary ultrasound simulation systems. •The Fellow will work with the Cornell Veterinary College’s
-
(NELO), revealing the branchial cavity as an important region of the fish immune system. (https://www.science.org/doi/10.1126/sciadv.adj0101 ) (https://www.frontiersin.org/journals/immunology/articles
-
Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento _IST-ID | Portugal | about 1 month ago
interfacing with VR training in a lab and in a clinical environment. Duration: The research fellowship will have the duration of 11 months. It’s expected to begin in March/2025 and not be renewed. It is
-
implementing data services; developing intuitive and interactive graphical interfaces; integrating 3D visualization tools with a focus on emerging technologies such as AR and VR; applying machine learning-based
-
needs identified through workshops with robust scientific knowledge to design an accessible Virtual Reality (VR) communication strategy. This embodied and immersive experience will increase user