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13 Feb 2026 Job Information Organisation/Company Universidade Católica Portuguesa - Porto Research Field Arts » Visual arts Arts » Other Architecture » Other Researcher Profile First Stage
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Qualifications Required qualifications: PhD in Social, Cultural, Visual Anthropology or closely related discipline. If you’re at the final stages of your PhD, you may still apply if you have submitted your PhD
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Postdoctoral Fellow in Anthropology: Meat, Infrastructure, and Zoonotic Risk on Chinas Belt and Road
: stine.willum.adrian@uit.no Rita Johansen, Senior advisor, UiT -The Arctic University of Norway email: rita.johansen@uit.no via Unsplash Qualifications Required qualifications PhD in Social, Cultural, Visual
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for autism, recruiting and testing participants, as well as data processing and analysis. The main goals of SHAPE are to map out the relationship between the visual perception of shape and its encoding
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applications. Additionally, the grant holder will collaborate in the development of computational tools, including statistical software in R or Python and interactive web applications for spatial data analysis
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The position An exciting PhD position is available at the Department of Computer Science at UiT The Arctic University of Norway. The position is associated with the Visual Intelligence centre of excellence in
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implementing data services; developing intuitive and interactive graphical interfaces; integrating 3D visualization tools with a focus on emerging technologies such as AR and VR; applying machine learning-based
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PhD Fellow in Anthropology: Bushmeat, Infrastructure and Zoonotic Risk in Africa–China Contact Zones
). The research will explore how infrastructural development—particularly roads, mining, and urbanisation—shapes hunting, trade, and consumption of bushmeat, and how these changes affect human-animal interactions
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; •Development of methodologies for integrated visualization in a 3D GIS environment; Phase 3 – Digital platform and 3D registry: •Creation of an interactive platform (webGIS or desktop) with visualization
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the VRRRRoom system on contemporary VR hardware, ensuring robustness and usability. Instrumenting the VR environment to support eye-tracking and interaction logging. Integrating and adapting existing visual