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hierarchies and incorporating more technical datasets such as geomorphology and metal detection finds into archaeological analysis researching into the complexity of the production and distribution chains
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to the development of innovative STEM modules within 3D, VR, and XR environments. Your objective will be to design and validate learning experiences incorporating elements of gamification and adaptive learning. We
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educational solution that uniquely combines elements of gamification, adaptive learning, and advanced technologies including 3D/VR/XR and AI. Your primary responsibility will be ensuring continuous user
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hours per week (0.3 FTE) Start date: February 2026 or by agreement How to apply? Please send your application, together with your scientific CV of the applicant (max. 1 page), incl. impact factors
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, use of MU libraries, use of placements and mobilities abroad, participation in conferences, etc. HOW TO APPLY Please send your application via the electronic application link by 28. 2. 2026 (please use
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abroad, participation in conferences, etc. HOW TO APPLY Please send your application via the electronic application link by 8. 3. 2026 (please use the link in the Electronic Application section below) and
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, use of MU libraries, use of placements and mobilities abroad, participation in conferences, etc. HOW TO APPLY Please send your application via the electronic application link by 31. 1. 2026 (please use
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Please send your application via the electronic application link by 31. 1. 2026 (please use the link in the Electronic Application section below) and please attach all required documents. The following