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considers how digital editions can break away from static, book-like representations of historical texts, to take full advantage of digital medium—incorporating interactive, multimodal, and networked elements
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Website https://bit.ly/3HDLRTw Requirements Research FieldComputer scienceEducation LevelPhD or equivalent Specific Requirements Position Specific Required Qualifications: PhD in in Computational Sciences
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reinforcement learning, and tackles problems in multimodal and interactive AI. We solve interdisciplinary challenges in collaboration with researchers in creative technologies, the environmental and life sciences
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Sorbonne Université SIS (Sciences, Ingénierie, Santé) | Paris 15, le de France | France | 2 months ago
-cell RNA sequencing, metabolomics, flow cytometry, etc.). The main objectives of this PhD project are: 1. To decipher key interactions between tumor B cells and TME populations in order to better
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explore the research areas of Human(IT)ies Data Diversity, Language Data and Technology, Edutainment and Interactive/Immersive Learning Design (the list is not exhaustive). We envisage the candidate
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to analyze data, present findings at conferences, and contribute to publications. Work Interactions The Cognitive Recovery Lab at Georgetown University and MedStar National Rehabilitation Hospital (PI: Peter
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of IBL: Bioactive Molecules, Host-Microbe Interactions, Development & Disease and Evolution & Biodiversity. The IBL performs research across all forms of life and has a strong capacity to generate diverse
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Entitlement: 33 days annual leave, plus 9 buildings closed days for all full time staff. Use our total rewards calculator: https://www.hw.ac.uk/about/work/total-rewards-calculator.htm to see the value
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-informed decisions, while enabling health platforms to deliver more personalised and efficient digital services. The project will also explore multimodal and immersive technologies, such as virtual/augmented
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Learning Engineer to contribute to the development of new technologies for cutting edge multimodal and vision systems in the context of an industrial project in collaboration with Sony Interactive