Sort by
Refine Your Search
-
Listed
-
Field
- Computer Science
- Medical Sciences
- Economics
- Engineering
- Business
- Arts and Literature
- Science
- Law
- Linguistics
- Humanities
- Materials Science
- Education
- Biology
- Mathematics
- Philosophy
- Design
- Sports and Recreation
- Earth Sciences
- Psychology
- Chemistry
- Electrical Engineering
- Environment
- Social Sciences
- 13 more »
- « less
-
. For many real-world planning problems however, it is difficult to obtain a transition model that governs state evolution with complex dynamics. Fortunately as visualised in Figure 1, recent works
-
Team Monash Elite Student Performer Grant The Team Monash Elite Student Performer Grant is designed to support talented students studying at Monash to represent the University in the areas of Sport
-
A large part of modern life is lived indoors such as in homes, offices, shopping malls, universities, libraries and airports. However, almost all of the existing location-based services (LBS) have
-
study the underlying theory, using the framework of Evolutionary Game Theory and build models for concrete applications based on this theory [2]. The ultimate goal of this project is to develop new
-
as “range anxiety” are amongst the top barriers to the wide adoption of EVs. This project aims to develop a paradigm for data-driven modelling of EV behavours, optimisation for EV charging station
-
the work had largely relied on code written by a young open source developer, who did not receive any renumeration from the sale (and who in turn, relied on code and ideas developed by AI researchers and
-
This practice-based research involves further development of the AirSticks, a hardware/software package which allows the triggering and manipulation of sound and visuals in a 3D playing space, as a
-
inference and machine learning to develop subject specific mathematical models of the brain that can be used to infer brain states and monitor and image the brain. This work is centred around a
-
developing ‘digital feedback literacy’ among learners, understanding how technology shapes feedback pedagogy, and exploring areas where learning and teaching in the digital age can be supported by technology
-
will study the development, adoption, and implications of digital technology and insurance—such as tools for capturing individualised data about behavioural risk factors and automating enforcement