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& Technology and explore how emerging technologies (AR, VR, AI) shape decision-making. YOUR PROFILE - Excellent Master’s degree in human-computer interaction, game engineering, psychology, or computer science
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and virtual reality (AR/VR), and Industry 4.0/5.0 technologies. We are seeking an individual who has the ability and interest in contributing to a community committed to student-centeredness
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specializations within critical digital studies, including, but not limited to, the areas of gaming, interactive and immersive media such as VR and AR, 3D filmmaking and modeling, artificial intelligence, digital
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Post 9/11 GI Bill/CH33. Process (approve or disapprove) purchase orders from Tungsten. Collaborate with Veterans Readiness and Employment (VR&E) counselors to facilitate certifications for CH31 students
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by a project of the Swedish Research Council (Vetenskapsrådet, VR). As part of your research project, you will (micro-)benchmark Java-based applications using JMH. You will collect performance
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in the DTCC Platform, enabling direct use in applications such as wind comfort (CFD), urban heat and solar studies, flood and noise simulations, infrastructure management, and AR/VR visualization. Who
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of the Systems Department, making the experience rather unique and enriching. Candidates interested are encouraged to visit the ESA website: http://www.esa.int Field(s) of activity for the internship Topic
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skills in at least one of the following, and two are preferable: psychophysics, AR/VR, eye tracking, computer rendering Strong data analysis and programming skills are desirable. Please note that the
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-Witzel and Anne Odile Peschel. The position will include collecting data in online surveys, supporting data collection in the VR Retail lab, analysing data, and report and manuscript writing. Qualification
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billings, payroll liability accounts, the VRS snapshot, processes invoices for payment to all vendors for employee/employer withholdings. The Payroll Office withholds and remits payments for garnishments