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data security practices, including anonymization, encryption, and GDPR compliance. Background in immersive technologies such as VR/AR development using Unity Game Engine. Where to apply E-mail info
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researchers and PhD students. The research groups conduct research in various areas of mobile network systems, multimedia and AR/VR/XR systems, robotics and machine learning, focusing on fundamental aspects as
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practices and advancements in art tech and media design into the curriculum. Candidates should possess relevant knowledge and/or experience in the following fields: AR, VR and XR Art Direction Audio and Video
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on the principles of Open, Transparent and Merit-based Recruitment (OTM-R). Where to apply Website https://selection.uoc.edu/web/profile/login.aspx Requirements Research FieldEngineering » Computer
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struggles to reflect real-world situations where people actually experience the products. This PhD aims to change that by using immersive technologies such as virtual reality (VR), mixed reality, and
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measurements for the study of human behaviour in emergency evacuation scenarios. This includes both development of multi-sensorial VR scenarios as well as their testing for evacuation and human behaviour studies
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interdisciplinary methods (such as artificial intelligence, digital twins, AR/VR, operations research, human factors, structural health monitoring, robotics) in the research focus of Industrialized Construction
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Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento _IST-ID | Portugal | about 1 month ago
: The scholarship holder will acquire electrophysiological data (EEG; ECG; EMG) from healthy and/or stroke patients, involving brain-computer interfacing with VR training in a lab and in a clinical environment
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, as well as relevant initiatives across the School of Arts and Sciences-Newark (SASN), including, but not limited to HIIVE and immersive technologies, such as virtual reality (VR), augmented reality (AR
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, as well as relevant initiatives across the School of Arts and Sciences-Newark (SASN), including, but not limited to HIIVE and immersive technologies, such as virtual reality (VR), augmented reality (AR