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University of California San Francisco | San Francisco, California | United States | about 2 months ago
is $42.02 - $72.51 (Hourly Rate). To learn more about the benefits of working at UCSF, including total compensation, please visit: https://ucnet.universityofcalifornia.edu/compensation-and-benefits
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University of California San Francisco | San Francisco, California | United States | about 2 months ago
is $45.20 - $78.06 (Hourly Rate). To learn more about the benefits of working at UCSF, including total compensation, please visit: https://ucnet.universityofcalifornia.edu/compensation-and-benefits
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into an increasingly vibrant reality. We offer competitive remuneration, generous employment benefits, access to funding to undertake research of relevance to industry, and opportunities to inspire and nurture the next
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-tracking, virtual reality labs as well as established links with the School of Biological Sciences, School of Medicine (Psychiatry, Clinical Neuroscience, Primary Care) and local/regional NHS neurological
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-tracking, virtual reality labs as well as established links with the School of Biological Sciences, School of Medicine (Psychiatry, Clinical Neuroscience, Primary Care) and local/regional NHS neurological
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research into the use of Virtual Reality in urban planning in Nordic cities. The role is part of our new UrbanISE VR Proof of Concept project (2026). This is a fixed term, one year employment starting 1st
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, and experimental validation at construction scale. About SDU CREATE: Research Environment and Vision The Centre for Computational Research in Emergent Architectural Technology and Engineering (SDU
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of other emerging strategies and techniques in AI, to detect synthetic realities and sources of misinformation. Applications and submission of documents via form: https://forms.gle/biBrEfns9oMAdp9X8
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designing tactile sensations using transducer arrays in Virtual Reality, integrating haptics with audio, visuals, and smell. The role also involves exploring ethical and societal impacts, contributing
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: electrical/technical AV, virtual reality, manikins, and other technologies used for simulation/lab activities. Knowledge of current simulation standards for best practice as defined by nationally recognized