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: OBJECTIVES | FUNCTIONS The main objective of this work is to test, extend, and validate the VRRRRoom immersive environment for radiology, and to develop an educational virtual reality software grounded
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understanding. o Multimedia Systems, including generative media; social media; multimedia search; computer graphics; augmented reality; virtual reality. o Human-Computer Interaction, including accessibility
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read more about the section of Plasma Physics and Fusion Energy at https://physics.dtu.dk/research/sections/ppfe . If you are applying from abroad, you may find useful information on working in Denmark
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turn their business ideas into reality. Daily activities will include operational and administrative support, marketing and promotion to specific target groups across the campus, planning and
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Recognition, Image Processing, Natural Language Processing, Virtual Reality and Game, Robotics, Software Engineering, Programming Languages, Multimedia, Computer Graphics, and Visualization, etc. Job
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transform student aspirations into realities. Matanuska-Susitna College seeks applicants who possess a desire to help students succeed in reaching their goals. Join us and help turn student aspirations
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The Chicago School of Professional Psychology | Chicago, Illinois | United States | about 14 hours ago
access VR & Anatomy Suite Technology Management Configure and maintain virtual reality equipment and applications in the Anatomy Suite for student learning experiences Provide technical support to faculty
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-7_35 Yu, Z. (2025). 'Application of Virtual Reality Technology in Digital Protection of Cultural Heritage', Highlights in Art and Design, 9(3), pp. 46-50. Available at: https://doi.org/10.54097/50dekj79.
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; Creation of a virtual commissioning solution to enable validation of machine operation in a virtual environment prior to physical implementation; Development of a standardised and interoperable communication
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opportunities Āu Mahi | What You Will Do We have an exciting opportunity for an IT Technician to support our innovative teaching and research in game design, virtual and mixed reality, and interactive media. In