96 software-verification-computer-science uni jobs at Swinburne University of Technology
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Enhance the Student Experience by leveraging Swinburne’s Technology strategy Full time, ongoing position based at our Hawthorn campus Attractive salary and benefits with flexible working options
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with a diverse team of technology professionals, business teams and project teams as required. The goal will be to support and assist the effective management of multiple programs by assisting Program
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high-impact role supports the university’s travel program by ensuring staff and students have access to efficient, compliant, and cost-effective travel solutions. Swinburne University of Technology is
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-versed in the field of motion design and have a solid understanding of the contemporary motion design industry. Software skills in Adobe Creative Suite are required (After Effects, Procreate, Premier) with
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requirements. Qualifications · Postgraduate degree in Engineering, Computer Science, or a related field About Swinburne University of Technology Swinburne’s strategy draws upon our understanding of future
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end-of-month (EOM) reporting packs for project and program financials, providing variance analysis and commentary Work in close partnership with Finance Business Partners to support funding decisions
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of Technology is seeking a passionate and experienced VET Teacher to deliver high-quality, industry-aligned training in areas such as Cyber Security and Cloud Technologies. This is an exciting opportunity
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Seeking an experienced and dynamic Project Manager to join our Cyber Resilience Program at Swinburne University. Fixed term (12 months) full-time position based at our Hawthorn location. Attractive
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skills, including the ability to interpret and effectively communicate policies, strategies and procedures within a complex environment. Highly proficient computer skills, in particular MS Office Word
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and have a solid understanding of the contemporary motion design industry. Desirable are 3D software skills including character modelling and animation, objects and environment, texturing, and lighting