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; Software Systems & Cybersecurity; and Human-Centred Computing - with cross-cutting research themes covering work from core computing science through software engineering to social and organisational
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cooperating with each other, but in many cases competing for individual gains. This structure may not always work for the benefit of science. The purpose of this project is to use game theory and computational
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contribute to both research and teaching, helping advance the School’s academic and professional goals. As a Lecturer you would develop a leading research program in Analytical Geochemistry/Petrology and
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will support the Creative Destruction Lab (CDL) program by managing the application and admissions process, including engaging with applicants, coordinating interviews, and assessing submissions
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as networks or graphs in the hope of reasoning about them - but the tools that we have for understanding such network structured data (whether algorithmic analytics or visualisation tools) remain crude
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should have strong knowledge in a discipline or background that supports them to undertake the proposed project (e.g. human-centred computing/ computer science, engineering, social science, science
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to detail, accuracy, and understanding of confidentiality principles Well-developed communication skills, with experience drafting documentation and reports High level of computer literacy, including
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Anomaly detection is an important task in data mining. Traditionally most of the anomaly detection algorithms have been designed for ‘static’ datasets, in which all the observations are available
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This project will investigate and develop the ways in which AI algorithms and practices can be made transparent and explainable for use in law enforcement and judicial applications The Faculty
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of Machine Learning (ML) models across large-scale distributed systems. Leveraging advanced AI and distributed computing strategies, this project focuses on deploying ML models on real-world distributed