10 video-coding-hevc-video-compression Postdoctoral positions at Technical University of Munich
Sort by
Refine Your Search
-
Category
-
Field
-
07.12.2022, Wissenschaftliches Personal The institute for communications engineering offers a position for a doctoral or young postdoctoral candidate with the topic “Communication and coding in
-
active learning is desirable, as well as knowledge of behavioral coding programs (e.g., Datavyu) and mastering of statistical methods and programming languages (e.g., R, Python). Experience with online
-
static and dynamic 3D reconstruction, semantic scene understanding, and generative models for photo-realistic image / video synthesis. Overall, the main focus is on high-impact research with the aim
-
observations. Generating 3D Models From Visual Data: Imagine creating 3D photos, holograms, or your own custom video game content from a quick video observation. We develop generative 3D models from 2D or 3D
-
observations. Generating 3D Models From Visual Data: Imagine creating 3D photos, holograms, or your own custom video game content from a quick video observation. We develop generative 3D models from 2D or 3D
-
observations. Generating 3D Models From Visual Data: Imagine creating 3D photos, holograms, or your own custom video game content from a quick video observation. We develop generative 3D models from 2D or 3D
-
in static and dynamic 3D reconstruction, semantic scene understanding, and generative models for photo-realistic image/video synthesis. Overall, the main focus is on high-impact research with the aim
-
ideas in individual code as well as implementation of new models, methods, and lgorithms into already existing frameworks, with a focus on efficiency Design and realization of relevant simulation
-
• Integrated sensing and communication: fundamental limits and algorithm design (1 PhD, Mari Kobayashi, mari.kobayashi@tum.de) • Optical fiber channel modeling, receiver processing, and coding (1PhD, Gerhard
-
, methods, and algorithms into existing high-performance frameworks, the fast prototyping of new ideas in individual code, an interest in the entire simulation pipeline: starting from simple algorithms