302 engineering-computation-"https:" "https:" "https:" "https:" "https:" "https:" "https:" "https:" positions at University of Utah in United States
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technology, learning sciences, social sciences, psychology, humanities, communication, writing studies, computer science, physical sciences, engineering, mathematics, design, architecture, planning, business
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Date 10/31/2025 Requisition Number PRN43456B Job Title Data Scientists Working Title Data Scientists Career Progression Track P00 Track Level P2 - Developing, P1 - Entry Level Pro FLSA Code Computer
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models, based on specific student characteristics and needs, in communication/advising/supervising situations and program development. 3. Develop achievable, measurable learning outcomes for all training
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Engineering), which provide an exciting opportunity for new lecturing faculty to make significant contributions to the curriculum. Successful candidates should be able to teach a broad set of courses. Available
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Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day Work Schedule Summary Full-time, 40 hours per week. Monday – Friday from 8:00 am to 5
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Computer Employee Patient Sensitive Job Code? No Standard Hours per Week 40 Full Time or Part Time? Full Time Shift Day Work Schedule Summary Full-time, 40 hours per week. Monday – Friday from 8:00 am to 5
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computer lab, including keeping systems updated and functional for student use. Support classroom and hybrid meeting technology, including Zoom, PowerPoint presentations, microphones, webcams, and conference
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computer lab, including keeping systems updated and functional for student use. Support classroom and hybrid meeting technology, including Zoom, PowerPoint presentations, microphones, webcams, and conference
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education and technology in investment decisions and wealth accumulation; (4) drivers of wealth inequality; and (5) how financial stress and insecurity influence health and well-being. This position involves
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collaborative creativity in game development, human–computer interaction and human-centered computing for creative teams, organizational behavior and production processes in games and interactive media, learning