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team. Significant software development experience in several key languages, e.g., Rust, C++, or Python (not MATLAB), algorithms, and machine learning is necessary as well as excellent communication
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Biological Learning Machine, which is headed by Professor Jan Østergaard. The goal is to develop novel information-theoretic methods for identifying and analyzing temporal and spatial patterns of synergy and
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of creativity, learning, and aesthetic experience Identity, citizenship, and participation in cultural and social contexts Psychological perspectives on education, recovery, and human development Organizational
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on Data Representation and Compression, which focuses on developing efficient methods for representing, processing, and reliably transmitting both classical and quantum data under strict timing constraints
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terms of research The proposed PhD project will be situated within the broader framework of PRAXIS, which investigates how creative, experimental and practice-based learning cultures can be developed in
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living, noncommunicable diseases, multi- and co-morbidity and (rehabilitation) that shape our vision for sustainable and healthy and sustainable future. We educate bachelors and masters of science within