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engaging virtual characters for a variety of applications. Building such characters requires high quality assets, behaviours and animations. Existing software solutions are emerging addressing some of these
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(involving MU, DkIT, TUS, UCC and DCU) explores the use of virtual laboratories as a teaching tool for the experimental sciences. The initiative will also involve working with both education technology
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both education technology providers, industry stakeholders and student partners. The project entails developing a new curriculum aimed at providing learners with enhanced technical and work readiness
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