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virtual/augmented/extended (VR/AR/XR) environments to support learning of scientific concepts and practices at the university-level. This work package investigates how such cutting-edge educational
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is to establish and conduct research projects, teach, communicate knowledge about alcohol and drug use, and collaboration with national players in the area as well as international research
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Small case Studies of Successful Innovation Funding Methods The project will employ a combination of mainly quantitative methods, including machine learning (ML) and generative AI (GenAI) models
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