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in the world, its highly diverse design expertise widely includes Product Design, Interaction Design, Information Design, Advertising Design, Media Design, Interior and Environmental Design, Social
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. Areas of teaching include Communication <b>Design</b>, <b>Fashion</b> <b>Design</b>, <b>Human</b>-Centered <b>Interaction</b> <b>Design</b>, <b>Interior</b> <b>Design</b>, <b>and</b> User Experience <b>Design</b>. <b>Minimum</b> Qualifications Communication <b>Design</b>, <b>Fashion</b>...
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. As one of the top <b>design</b> <b>schools</b> in the world, its highly diverse <b>design</b> <b>expertise</b> widely includes Product <b>Design</b>, <b>Interactive</b> <b>Design</b>, <b>Information</b> <b>Design</b>, <b>Advertising</b> <b>Design</b>, <b>Media</b> <b>Design</b>, <b>Interior</b>...
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Master’s and/or PhD in Game Design, Interactive Media, or a related field with a track record of creative practice in the gaming industry. Past teaching experience at the Undergraduate Level is preferred
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. Preferred academic disciplines include but are not limited to: industry design, interaction design, human computer interaction, design engineering, media transmission, digital art, materials and design
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and Construction (CADC), the Graphic Design (GDES) Program (http://cadc.auburn.edu/graphicdesign ) at Auburn University prepares students to practice visual communication in a competitive global
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. The successful candidate will be joining the Nanophotonics Theory group led by Prof. Dr. Javier Garcia de Abajo. We aim to design waveguides integrated within a planar geometry, incorporating efficient in- and
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Product <b>Design</b>, <b>Interaction</b> <b>Design</b>, <b>Information</b> <b>Design</b>, <b>Advertising</b> <b>Design</b>, <b>Media</b> <b>Design</b>, <b>Interior</b> and Environmental <b>Design</b>, <b>Social</b> <b>Innovation</b> <b>Design</b>, <b>Service</b> <b>Innovation</b> <b>Design</b>,...
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absolute zero temperature. Efficient measurement-based feedback and long-range interactions will be enabled by coupling the atoms to a high-finesse optical cavity. The group aims to pioneer resource
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behavior, human-computer interaction, psychology, computer science or related disciplines to work on research projects on human-AI interaction. Increasing ability to generate human-AI interaction data needs