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subdivisions of the squamate body plan. The candidate will work towards developing computational resources that assist in the data management and analysis of genomic data and its integration with phenotypic data
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of design, computation, and robotics. ARG's research interests include topics such as robot learning, human-robot interaction, Generative AI, computer vision, closed-loop control, extended reality (XR), and
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technologies. The Pritykin lab (http://pritykinlab.princeton.edu ) develops computational methods for design and analysis of high-throughput functional genomic assays and perturbations, with a focus on multi
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year with the possibility of renewal pending satisfactory performance and continued funding.About UsARG is an interdisciplinary laboratory for advanced research at the intersection of design, computation
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spectroscopic and imaging techniques for UHV surface science experiments and methods. Additional expertise in plasma, plasma-materials interactions, and/or ALE is of significant value. Experience with the design
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of mass spectrometric datasets (https://www.nature.com/articles/s41592-021-01194-4 ). The research is computational in nature but involves close interactions with experimental collaborators. Many
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year with the possibility of renewal pending satisfactory performance and continued funding.About UsARG is an interdisciplinary laboratory for advanced research at the intersection of design, computation
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, construction, operation, and maintenance of UHV instruments and chambers, including those for PVD. Additional background and training in plasma and plasma-materials interactions is preferred. A demonstrated
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to make collaborative decisions. Responsibilities will include designing online studies for peer interaction with children, writing manuscripts, presenting research, and mentoring undergraduate and graduate
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of design, computation, and robotics. ARG's research interests include topics such as robot learning, human-robot interaction, Generative AI, computer vision, closed-loop control, extended reality (XR), and