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PhD Position in Theoretical Algorithms or Graph and Network Visualization - Promotionsstelle (m/w/d)
collaborations with academic partners like ETH Zurich, as well as companies and startups working on applied AI and high-performance computing. The entire curriculum and research infrastructure operate in English
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and control system for real-time control and operation at autonomy level 3 as defined by the International Maritime Organization (IMO 1). The control system to be developed will almost completely avoid
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of the best universities in Europe. Top performance in research and teaching, interdisciplinarity and talent promotion are its hallmarks. In addition, it has strong alliances with companies and scientific
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Forschungsinstitut and aims to reconstruct global 3-D coastal sea surface height by combining long-term satellite altimetry, high-resolution SWOT mission data, tide gauges, and ML approaches. The position offers
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control software and machine learning expert. How you will support us: ▪ You will take on responsibilities in the field of control and operation of high-coherence superconducting quantum circuits, with a
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working on NLP for medical applications (see German version below / siehe unten für Deutsche Version) . Your Responsibilities Conduct applied research at the intersection of Natural Language Processing (NLP
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skills Ability to work in a team German language skills are desirable (communication with local stakeholders) Driving license category B desirable (access to field sites) Your tasks You will conduct
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-scale training of a high-performance foundation model using a dedicated GPU cluster Fine-tuning the pretrained model on real-world health data from lifespin’s proprietary database Collaborating closely
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talented individuals passionate about AI, Human-Computer Interaction, Eye-Tracking, and their responsible applications. Ideal candidates will have: • An M.Sc. degree (or equivalent) in Computer Science, Game
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methods (LBM). For fluid simulations, we utilize the high-performance LBM framework waLBerla, predominantly written in C++, but increasingly adapted for GPU computations through automatic code generation