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disciplines, sparking the game changers of tomorrow and creating novel solutions to major global challenges. Our community is made up of 120 nationalities, 14 000 students, 400 professors and close to 5000
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energy. Our faculty advance theory and research, build human-centered technology, design traditional and interactive games and media experiences, work with policy makers, and pursue new forms
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multiple research labs with support for production work in video, sound, animation, gaming, and virtual reality as well as user research. Our support for research with emerging technologies is among
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experiences on campus. Whether it's a lunchtime lecture, a Division I NCAA athletics game, a musical concert, a theatre performance, or a visit to one of our two accredited museums, there is always something
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the game changers of tomorrow and creating novel solutions to major global challenges. Our community is made up of 13 000 students, 400 professors and close to 4 500 other faculty and staff working on our
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(SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer
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programming models, Sequential model, Replacement model, Inventory control, Queuing model, Game Theory, Dynamic programming, Decision theory, Simulation, Non-linear programming The named courses are subject to
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programs including Digital Communication and Media Arts, Game Design, Graphic Design, Human Centered Design, Industrial Design, and User Experience Design. Qualifications: Minimum requirements include a
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behaviour. Behaviour analysis: evolutionary / cooperative / non-cooperative game theory considering equilibria, strategies, stability, convergence, and dynamics. Empirical/experimental design and emergent
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, journalism studies, health communication, communication technology, children and media, game studies, public relations, and visual communication. See more about The Media School at https