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Assistant Professor - Game Design and Development - 37533 Faculty Description Assistant Professor - Game Design and Development College of Engineering and Applied Science Department
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Lecturer - Game Design & Development - 36436 Faculty Description Lecturer - Game Design and Development (pool) College of Engineering & Applied Science Engage. Educate. Empower. Join UCCS as a
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other faculty may include, but are not limited to, Introduction to Cultural Anthropology, Ethnographic Methods & Theory, and History & Theory of Anthropology. Conducting original research in cultural and
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ability to apply, accepted theories, practices and principles of general management and administration. Knowledge of, and ability to apply, diversified financial management principles, tools, and techniques
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an apprentice qualification program through on the job training, job experience, and actively studying theory, processes, and procedures. Responds to emergency calls pertaining to HVAC and refrigeration problems
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for the research include advanced applied computational methods development, theory, NeuroAI, and motor control. Duties include developing neural network models which emulate the mechanisms at play among the brain
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-wide athletics donor engagement, including organizing a season long football suite ticketing process with a ranking system, various multi-campus coordination, and direct donor communication with highly
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studies, critical pedagogy, or similar theories or practices. Knowledge, Skills, and Abilities Ability to create an responsive, future-oriented library Special and Digital Collections areas in the library
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Department offers BS, BA and BI degrees in Computer Science; BI degrees in Game Design and Development, and Cybersecurity; MS in Computer Science and ME in Cybersecurity; and PhD degrees in Computer Science
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the head coach in developing and implementing game plans. Maintain and increase knowledge of softball training and coaching techniques. Supervise the training, development, and placement of staff personnel