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research in gamers and game companies, emerging media Industries, Esports, Human-Machine Communication, Human-Computer Interaction, and representation (race, class, gender, sexuality, ability
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experience in NCAA Division I, and/or from an affiliate conference or professional sports association. 3. Demonstrated experience with computer software for game statistical functions. 4. Demonstrated
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. LICENSES, TOOLS, AND EQUIPMENT: Personal computers, printers, word processing, database management and spreadsheet software
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