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There is an opportunity to enrich indoor rock-climbing or bouldering through interactive technology. This project builds on prior work and combines bouldering with Hololens and motion capture
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to facilitate novel bodily water play interactions in-water, on-water and underwater. An interest and experience with water-based activities, interactive technology, hardware prototyping (including actuators
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testing approaches that can be used to verify that machine learning models are not biased. Required knowledge Software engineering, software testing, statistics, machine learning
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with leading researchers in glass science/engineering and diffraction physics/crystallography in Australia and around the world. "Local structure and symmetry in metallic glasses" (with Assoc Prof Scott
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an undergraduate degree in STEMM (Engineering, Science, IT, FMNHS) at a Monash campus in Australia. ATAR 85+ for Indigenous. Are an Indigenous Australian ** **To be eligible you must provide a Confirmation of
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of fixing defects and the workload among software engineers. This project is aligned with Prof John Grundy (2019 ARC Laureate Fellow, Human-Centric Model-Driven Requirement Engineering) and Dr Chakkrit
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permanent resident Australian humanitarian visa holder You must meet the following criteria: Enrolled or intending to enrol in an undergraduate or postgraduate degree in the Faculty of Engineering, Faculty
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Nick Apostolidis Community Leadership Scholarship Monash Leaders Scholarship This scholarship is intended to support Engineering undergraduate students who come from educationally disadvantaged
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on this technology for its automated warehouses and fulfilment centres. The aim of this project is to use discrete optimisation techniques (e.g. Integer Programming) to design new algorithms for MAPF. An example
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beyond the visual to other senses (haptic, aural) and sensibilities. Research may turn its investigative focus to immersive design, inclusive design, multimodality and assistive technology application