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the emotional content of interactions between people in a social context can be a challenging task, both for humans and computers. From a computer science perspective, our project aims to use Neurosymbolic
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cover the cognitive (RQ1), emotional/social (RQ2) and strategic (RQ3) dimensions of social status. RQ1: What does a high/low education signal to others, how does this compare with categories based
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for Emotion and Teenage Health Everyday). In recent years, stress-related symptoms such as anxiety and depression have surged among adolescents, raising urgent questions about how to better support adolescent
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