Sort by
Refine Your Search
-
Location ESTEC, Noordwijk, Netherlands Description EuroQCI Development Manager in the Optical and Quantum Programme Office in the System Strategic Programme Line and Technology Department
-
, engineering or another relevant discipline is required for this post. Additional requirements You should have a minimum of 15 years of experience in managing complex space programme design, development and
-
Location ESTEC, Noordwijk, Netherlands Description NGGM Payload Manager in the NGGM Project within the Earth Explorer Mission Programme in the Projects Department within the Directorate of Earth
-
control techniques, as well as in the preparation, negotiation and implementation of major industrial procurements; Engineering experience in a project or programme setting; Previous experience as a manager
-
commercialisation of the European space industry. 2) Topic 2: Internal Innovation and Data-driven project support support the ESA internal ideation and incubation programme and the innovation mindset in ESA
-
https://sentiwiki.copernicus.eu/web/s1-mission The goal of Sentinel-1NG is to provide an enhanced long-term continuity of C-band SAR observations beyond the next decade (2030) in support of operational Copernicus services that are routinely using Sentinel-1 data. In addition, the enhanced...
-
Location EAC, Porz-Wahn, Germany Our team and mission Within the XR-Lab, you will work with Virtual Reality tools for astronaut training and space exploration. The potential and current usage of XR (Virtual, Augmented, and Mixed Reality) at EAC includes EVA training, robotics, and onboard ISS...
-
multinational, interdisciplinary and open work environment; • access to high-performance computing infrastructure and unparalleled EO and technology expertise; • a unique opportunity to work on innovative
-
Location ESTEC, Noordwijk, Netherlands Description Mission Infrastructure Implementation Manager in the Secure Connectivity programme within the Directorate of Connectivity and Secure Communications
-
; Define and implement pipelines to convert complex engineering models models into game engine-compatible formats for use in Unreal Engine and Unity; Create textures and materials, including normal maps