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the UK to explore the possibilities of immersive technology. By 2027 the programme will have awarded £3.6m of dedicated grant funding to support artists to develop their practice, as well as hosting
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. Secure research funding, supervise doctoral and postgraduate students, and mentor early-career faculty to support their professional development. You hold a PhD in Engineering, Physics, Computer Science
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, etc.), and wider impact and engagement. You have: A PhD in Computer Science, Human-Computer-Interaction, or a closely related technology discipline, or extensive relevant industrial/commercial
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programme, as well as to the development of new co-taught PGT programmes across the School of Arts, including in Film & Television. MA Immersive Arts is an innovative programme co-taught with computer science
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undergraduate and postgraduate courses in Economics. Play a pivotal role in programme accreditation, curriculum enhancement, and innovative teaching strategies that improve student experience and employability
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. You hold a PhD in Engineering, Physics, Computer Science, Mathematics or a closely related discipline. You have proven ability to teach at a high standard and an emerging track record of scholarly
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of the programme. This will entail some autonomy in decision-making and a high degree of skill in working with a wide range of stakeholders in both academic and community settings. They will co-ordinate and develop
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This role will be based at the University of Bristol’s School of Engineering Mathematics and Technology, as part of an EPSRC New Investigator Award project investigating “Bridging artificial and
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in Robotics, Engineering, Computer Science, Maths or closely related discipline (e.g. social science applied to technology). Expertise relevant to swarm robotics in one or more of these areas: 1
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technologies, including VR, AR, MR, XR, and related fields. Contribute to programme design, accreditation, and innovative teaching strategies that enhance student experience and employability. Research