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multinational, interdisciplinary and open work environment; access to high-performance computing infrastructure and unparalleled EO and technology expertise; a unique opportunity to work on innovative solutions
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of Technology, Engineering and Quality. Reporting to the Head of the Power Systems, EMC and Space Environments Division, you, as Head of the Power Systems Architecture Section, will be responsible
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to the management of the schedule and proposing schedule risk mitigation actions within your area of responsibility; managing the specialised engineering support from the ESA Directorate of Technology, Engineering
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missions. Our team and mission The European Space Agency maintains a world-leading Science Programme with missions in heliophysics, planetary science, astrophysics, and fundamental physics. Within ESA’s
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commercialisation of the European space industry. 2) Topic 2: Internal Innovation and Data-driven project support support the ESA internal ideation and incubation programme and the innovation mindset in ESA
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https://sentiwiki.copernicus.eu/web/s1-mission The goal of Sentinel-1NG is to provide an enhanced long-term continuity of C-band SAR observations beyond the next decade (2030) in support of operational Copernicus services that are routinely using Sentinel-1 data. In addition, the enhanced...
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Location ESTEC, Noordwijk, Netherlands Description EuroQCI Technical Coordination Engineer in the EuroQCI Development section, Optical and Quantum Programme Office, System Strategic Programme Line
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Location EAC, Porz-Wahn, Germany Our team and mission Within the XR-Lab, you will work with Virtual Reality tools for astronaut training and space exploration. The potential and current usage of XR (Virtual, Augmented, and Mixed Reality) at EAC includes EVA training, robotics, and onboard ISS...
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Location ESTEC, Noordwijk, Netherlands Description Head of the Small Satellites Section in the In-Orbit Technology Demonstration Division of the Systems Department, Directorate of Technology
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; Define and implement pipelines to convert complex engineering models models into game engine-compatible formats for use in Unreal Engine and Unity; Create textures and materials, including normal maps