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Boster, J.B. and McCarthy, J.W. (2018) Designing augmentative and alternative communication applications: The results of focus groups with speech-language pathologists and parents of children with
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with Prof. Olivares-Mendez and Dr. Carol Martinez, the members of the Space Robotics (SpaceR) research group (www.spacer.lu ) and Redwire Space Luxembourg (https://redwirespace.com/ ). The group works
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to be matched with interdisciplinary perspectives to develop original understanding of how human performance augmentation can be enhanced with AI technologies. Current research at DMSB spanning written
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Python, PyTorch, and Linux/command line Familiarity with LLM in-context learning and prompt engineering Basic understanding of modern LLM models, ecosystems, and pipelines, including retrieval-augmented
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George Emil Palade University of Medicine, Pharmacy, Science, and Technology of Târgu Mureș | Romania | 27 days ago
: PMC10056397. Farsi, A.; Cerone, G.L.; Falla, D.; Gazzoni, M. Emerging Applications of Augmented and Mixed Reality Technologies in Motor Rehabilitation: A Scoping Review. Sensors 2025, 25, 2042. https://doi.org
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to orchestrate heterogeneous devices in MEC with Augmented Reality technologies. Required qualifications: Degree in Engineering with a focus on telematics/video game design. Experience in similar fields. On-site
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, and Linux/command line • Familiarity with LLM in-context learning and prompt engineering • Basic understanding of modern LLM models, ecosystems, and pipelines, including retrieval-augmented generation
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. Embracing the concept of an augmented STEM approach – SHTEAM2 (Science, Humanities, Technology, Engineering, Arts, Math, and Music) – where practice-led research and research-led practice form the foundation
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atribuição de 1 (uma) Bolsa de Investigação (BI) no âmbito do projeto/unidade de I&D Edu4HEALTH - "New Challenges in Education for Health and Well-being, a research and training project with Augmented Reality
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Infrastructure? No Offer Description The candidate will be required to carry out scientific and teaching activities in the field of immersive technologies, interaction, and robotic systems applied to augmented and