Sort by
Refine Your Search
-
Listed
-
Category
-
Country
-
Program
-
Field
-
Framework Programme? Not funded by a EU programme Is the Job related to staff position within a Research Infrastructure? No Offer Description Application of virtual and augmented reality in the production
-
/scholarship agreement: 1 year with the possibility of extension Project leader: Przemysław Spurek Project title: Effective rendering of 3D objects using Gaussian Splatting in an Augmented Reality environment
-
surgery and augmented reality–enhanced robotic imaging. Duties & Responsibilities Conduct and support research in tele-robotic surgical systems and augmented reality–guided robotic imaging. Collaborate with
-
on virtual humans and advancing simulation science-based theories and concepts in social and clinical education. Interests in extended reality (virtual reality, augmented reality, mixed reality), wearable
-
virtual robots. Mixed reality could bridge the real and virtual worlds, taking advantage of both realities. Developing capabilities simultaneously across real-world, augmented reality (AR), virtual reality
-
Language Models (LLM), Geographic Information Systems (GIS), Virtual Reality (VR) and Augmented Reality (AR), Gaming and Narrative, as well as technologies related to digital archiving, material manuscript
-
Interactive Storytelling in Contested Archaeological Heritage Contexts We are seeking a PhD candidate to investigate the use of interactive digital technologies, including virtual and augmented reality
-
Programme? Not funded by a EU programme Is the Job related to staff position within a Research Infrastructure? No Offer Description Le projet ARCADE (Augmented Reality for Cognitive-motor Autonomy
-
simulation science-based theories and concepts in social and clinical education. Interests in extended reality (virtual reality, augmented reality, mixed reality) are highly valued for this position
-
Stage, with teams working to create the next generation of content capture and creation tools for the creative industries across film, TV, games and immersive Virtual and Augmented/Mixed Reality. What we