Sort by
Refine Your Search
-
Listed
-
Category
-
Country
-
Program
-
Field
-
the European Research Council (ERC-CoG2025). Main tasks: This project aims to develop smart imaging agents based on single particle tracers to image alterations of the blood flow dynamics in cancer by positron
-
, structured didactic curriculum including weekly protected lectures, high-fidelity simulation sessions, procedural skills labs, case-based discussions, morbidity & mortality reviews, grand rounds, and other
-
structure, where the information is integrated based on concomitant stimulation of channels and force exertion to probe the environment. We believe that the growth cone’s sense of the mechanical nature of its
-
outcomes under different market design scenarios. The research will combine machine learning, stochastic optimization, and agent-based modelling with behavioural experiments. Case studies from emerging
-
-degree experience in computational systems modeling, simulation, and analytics. Experience with agent-based, biophysical modeling, or multi-scale modeling; OR Experience with analyzing multi-omics data
-
, Researcher María Zozaya Montes. (Center/Dep.) CIDEHUS of the University of Évora email: mzozayam@uevora.pt (in open copy to: cidehus@uevora.pt ) ANNEX I, ANNEX II, ANNEX III: https://www.uevora.pt
-
@uevora.pt (in open copy to: cidehus@uevora.pt ) ANNEX I, ANNEX II, ANNEX III: https://www.uevora.pt/investigar/Oportunidades-de-Investigacao/concursos-bolsas-id Where to apply E-mail mzozayam@uevora.pt
-
subareas include, but are not limited to: procedural content generation, intelligent non-player characters and agents, adaptive and personalized gameplay, narrative in games, AI for content and/or design
-
research in several areas. Learning activities will focus on: The development and characterization of animal models and/or microphysiological systems for viral agents. Emphasis is placed on determining
-
subareas include, but are not limited to: procedural content generation, intelligent non-player characters and agents, adaptive and personalized gameplay, narrative in games, AI for content and/or design