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Field
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critical computing. High-level topics include: social identity cues in the design of LLM-based chatbots or social robots trust and reliance on conversational agents designed to be charming and disarming so
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, for instance, utilise conversational agents, computer vision, mixed reality, wearables etc. Disability, Technology, and Society: Research with a sociological or anthropological focus on the use of bespoke and/or
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PhD scholarship in Runtime Multimodal Multiplayer Virtual Learning Environment (VLE) - DTU Construct
for realistic haptic control and feedback, and real-time agent-based simulation for guiding optimal work performance. Following smart serious gaming approaches, novel artificial intelligence forecasts human
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for letting a multi-agent system - composed by aerial robots and a human operator - to fulfill tasks that require physical interventions (such as installing an antenna at high altitudes) by the robots
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Your Job: Develop AI pipelines that translate -omic signatures into dynamic model parameters Implement reinforcement-learning agents that optimise model performance Collaborate closely with
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for realistic haptic control and feedback, real-time agent-based simulation for guiding optimal work task performance. Following smart serious gaming approaches, novel artificial intelligence forecasts human
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that are conducive to successful completion of the problem at hand. Particular focus will be on multi-robot and multi-agent problems (e.g., navigation, cooperative transport, team-based agent games). The ideal
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to find ways to increase profits, and they might do this in ways we didn’t anticipate. This project is about investigating what kind of market equilibria emerge from these multi-agent market interactions
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utilization. We conduct research in the field of sustainable bioeconomy, focusing on the development of innovative microbial production systems based on renewable raw materials. Our goal is to establish new bio
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affordance and lower infrastructure use develop an agent-based model that regards infrastructure as a socio-technical system reveal under which patterns of user behaviour, infrastructure performance and demand