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with NeRF, Gaussian Splatting, or other neural rendering models. Knowledge of 3D reconstruction pipelines such as photogrammetry, structure-from-motion (SfM), or multi-view stereo (MVS). Interest in
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preparation, Committed to personal development and updating of knowledge and skills, Hands-on experience in work with genetic mouse models, organoids, live cell imaging, 3D immunofluorescence will be viewed
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is to contribute to the design, development, and deployment of an advanced content moderation framework for immersive 3D virtual environments, such as Roblox and Minecraft. The research staff will play
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: Development and demonstration of 3D-in vitro environment for of electric field interference neuronal simulation with self-organized networked electrode array Project tasks and objectives: The BRAINET is an EU
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viable product and using customer discovery to validate product-market fit. Work will include prototyping elements for 3D printing and preparing elements using a concrete mix. We also expect to model/use a
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. Matej Krajnc (https://matejkrajnc.splet.arnes.si ) on topics related to the role of activity in 2D and 3D tissue dynamics, focusing on computational approaches such as the vertex model. Interested
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: 3D model learning, prediction models from imaging and molecular data, model-based simulation coupling, and uncertainty-aware outputs for lab/clinical validation. Work with 3D datasets, time-series
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responsibility of this role is to contribute to the design, development, and deployment of an advanced content moderation framework for immersive 3D virtual environments, such as Roblox and Minecraft. The engineer