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Field
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areas of 2D and 3D animation and interactive media that may include 2D and 3D digital arts, 2D and 3D animation, narrative media, history and theory of animation and interactive media, motion graphics
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About the FSTM The University of Luxembourg is an international research university with a distinctly multilingual and interdisciplinary character. The Faculty of Science, Technology and Medicine
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maintenance of equipment. Job Requirements A degree in Computer Science or relevant field Experience with software development life cycle For app developer role: Strong knowledge in C++ and/or Javascript for 3D
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. Hardware-focused Design robotic structures, including: Concept development, visualization, and rendering. 3D modelling of parts and full platforms. Build and iterate physical prototypes using: 3D printing
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California State University East Bay | California City, California | United States | about 9 hours ago
Interaction & Game Design; and an MA in Interaction Design and Interactive Art. Graphic Design is the largest area with 150 majors. We anticipate several program revisions soon, including the development of a
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creators in highly competitive industries, including entertainment, broadcast, design, and communications fields, where real-time 3D computer graphics and interaction are critical to success. The use
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: Bachelor’s Degree in Computer Graphics, Fine Arts, Game Design, or related fields. Six (6) months of formal experience in 2D and 3D art for interactive simulations/games Experience in creating optimized 3D art
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include: Teaching undergraduate students to work with 2D and 3D graphics across games, animation and design. Project supervision. Creating new curriculum. The successful candidate will have skills and
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under limited supervision who will support the oversight of the daily operations of multimedia services at the Purdue Fort Wayne TechHub, including Studio M, the 3D printing lab, and the Esports lab
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: Bachelor’s Degree in Computer Graphics, Fine Arts, Game Design, or related fields. Six (6) months of formal experience in 2D and 3D art for interactive simulations/games Experience in creating optimized 3D art