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Faculty Positions in School of Al for Science / School of Electronic and Computer Engineering, PKUSZ
Technology Focus Areas: Tenure-track Assistant Professor in Video and Audio Processing, XR/3D Media processing, Computer Vision, Computer Graphics, Haptic information processing, Artificial Intelligence
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preferred qualifications for the position Curriculum Vitae A statement of teaching philosophy addressing an idea for an introductory class in 3D product design A portfolio of creative work in graphic design
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to graphic design, drawing, 2D foundations, and 3D foundations; they will be able to teach in face-to-face, online, and hybrid formats. One of eight campuses of Indiana University, Indiana University Kokomo
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Inria, the French national research institute for the digital sciences | Villers les Nancy, Lorraine | France | about 2 months ago
6 Jan 2026 Job Information Organisation/Company Inria, the French national research institute for the digital sciences Research Field Computer science Researcher Profile First Stage Researcher (R1
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maintaining maker space hardware, software, 3D printers, and other technology including microscopes, iPads, AV equipment, tracking software, calculators, graphic design/video editing software, and other related
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at the intersection of artificial intelligence and cultural heritage. The successful candidate will be involved in cutting-edge research and development in 3D computer vision and machine learning for the digital
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(UTC) Country Luxembourg Type of Contract Temporary Job Status Full-time Is the job funded through the EU Research Framework Programme? Not funded by a EU programme Is the Job related to staff position
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16 Jan 2026 Job Information Organisation/Company Télécom Paris Research Field All Other Computer science Technology Researcher Profile Recognised Researcher (R2) Positions Research Support Positions
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an advantage 3D engine development experience Familiarity with core engine technologies such as engine architecture, multi threading, streaming, computer graphics and advanced real-time rendering techniques
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, including selecting program format for final output, capturing/importing media, organizing raw media, editing footage and sound files, creating and inserting static and motion graphics, titling, adding music